Gamer culture is weird, but that’s probably why I like it. Yesterday, I put in a 14 hour day at work followed by an hour or two of gaming. I was having back spasms yesterday and that really put a damper on my mood. Our guild had an event night last night, though, so it was fun to just give in to the distraction.
Yesterday wasn’t all bad, though. I made it to and from work without incident, had a marginally healthy day, and got to talk to my friend Lyz for about an hour on the phone. It was really actually pretty good.
Today, I’m hitting the books, writing an essay, taking an exam, and hitting the gym.
I am slowly starting to get back into Guild Wars 2, after my forced hiatus and subsequent return. The only down-side is that my mic doesn’t work so I cannot grace the guild with my lovely voice. The good news, though, is that my headphones themselves work, so at least I can get verbal cues from my team. It makes running dungeons and stuff a lot easier and it means that I get to be introduced to content that I didn’t know about–like Super Adventure Box: [start this video with the official sound track here: http://youtu.be/6Ut8xPZVLMQ]
From what I’ve read, Super Adventure Box is supposed to be a virtual reality sim created by one of the engineers in Rata Sum. It is to-the-bones 8-bit fun, which, is kind of hilarious because my own character and that of my guild-mates are fully fleshed out but our environment is an 8-bit wonderland. Here is a no-spoilers beginning review of the game:
Level 1 starts with a picnic with a princess who is then (predictably) kidnapped–then her handy helper pops up “omg the princess has been kidnapped” and challenges you to find her–arming you with a Pointy Stick! (lol)
My mates were describing it as “Minecrafty” and I thought I kept hearing bits of Mario and Legend of Zelda playing through my headphones. I was completely enthralled. What originally started out as an April Fool’s joke turned into an immersive playable game with 3 levels and a final boss. I haven’t reached the final boss, yet, but needless to say, this portion of Guild Wars 2 is a welcome distraction from the serious warfare going on in Tyria.
The game has got all of the old fashioned elements that I appreciate in the 8-bit games including haunting bass lines for dungeon-type areas, and exaggerated elements. I mean, have you seen the happy cloud above? It’s ridiculous and I love it. Haha. When you kill monsters, break pots, or go flippin tables, you’re awarded with baubles which can be used to buy health potions or better weapons. The life-bar uses a heart container system and has extra lives available. Getting food refills your heart containers. Not jumping into poisoned water or getting hit by enemies ensures you won’t need food… easier said than done.
The part I liked the most was discovered last night–You can play Super Adventure Box by yourself, without a party. It’s not that I’m being anti-social in an MMO, but sometimes I want to do things that my guildies are not doing at the moment. Being able to get in a round of Super Adventure Box while they’re off doing an AC run is really liberating. There are all sorts of secret rooms and easter eggs to discover in this portion of the game, so if you haven’t already–please get GW2, and check out this unique add-on available through April.
For more about composing 8-bit music with modern technology, take a look at this handy report from the Guild Wars 2 Team: