I think that the subject line is about as deep as this entry is going to go. I wanted to write about a new board game that we’ve been playing called Risk: Legacy. The idea of the game is that far into the future there came to be a way of creating clones of Earth–and you have one of them. The factions that are colonizing and settling the new Earth pledged to live in peace, but war invariably comes.
I’ve been going through some things IRL that make it seem like I ripped up the wrong cards. Questioning career decisions, loathing school one day and loving it the next, looking at dogs instead of cats, friends, relationships, everything changing. In Risk: Legacy, the decisions you make in one game perpetuate ad infinitum. If you play a scar card, for example, it may help you in one battle by increasing your roll by one pip. That scar stays on the land forever and, if, in another game you are attacking that land–whoever claims it benefits from that scar.
The good news is that there is great reward for perseverance. I know that this post, where it concerns real life, is rather vague. That’s okay–just remind yourself that I’m telling you about my new favorite board game. Perseverance–is key to this game. You want to expand your horizons, forge your friendships, smite your enemies, and choose your next steps wisely for you can only go forward, never back.. Unless you win. If you win, you have the opportunity to remove a scar. To take a mark off of the land that would have been there forever. To erase it and it’s effects–both positive and negative–never to be returned. (Unless of course someone makes a new scar–new scars are almost endless. The ability to remove them is a rare gift).
The good news is that no matter what happens, what scars appear, what factions come and go–You can always play another game, kick back with friends and have a ton of fun. Cheers!